@startuml
sprite $ohmyzsh [48x48/16] {
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!define DEV2_OHMYZSH(_alias) ENTITY(rectangle,black,ohmyzsh,_alias,DEV2 OHMYZSH)
!define DEV2_OHMYZSH(_alias, _label) ENTITY(rectangle,black,ohmyzsh,_label, _alias,DEV2 OHMYZSH)
!define DEV2_OHMYZSH(_alias, _label, _shape) ENTITY(_shape,black,ohmyzsh,_label, _alias,DEV2 OHMYZSH)
!define DEV2_OHMYZSH(_alias, _label, _shape, _color) ENTITY(_shape,_color,ohmyzsh,_label, _alias,DEV2 OHMYZSH)
skinparam folderBackgroundColor<<DEV2 OHMYZSH>> White
@enduml